All classes > gc > GcPlayerHazardData
Size: 0x58, GUID: 0xBBCFC24EB018B5F3
A class to define various environmental hazard damage and effects on the player.
For more details see here
Name | Data type | Description |
---|---|---|
ProtectionInitialTime | Float | Time in seconds before starting depleting protection charge |
ProtectionTime | Vector2f | x component: Time in seconds to deplete an amount of 100 protection charges below TriggerValue y component: Time in seconds to deplete an amount of 100 protection charges over CapValue |
DamageRate | Vector2f | |
WoundRate | Vector2f | |
RechargeInitialTime | Float | Time in seconds before starting replenishing protection charge |
RechargeTime | Float | Time in seconds to replenish 100 protection charges |
Damage | String (0x10) | Type of damages if protection falls to 0 |
Increases | Boolean | |
Curve | TkCurveType | |
TriggerValue | Float | Under this value, depletion rate is described by ProtectionTime.x |
CapValue | Float | Over this value, depletion rate is described by ProtectionTime.y |
CriticalValue | Float | Notification trigger |
OutputMultiplier | Float | |
OutputMinAddition | Float | |
OutputMaxAddition | Float |