All classes > gc > GcPlayerHazardData

Size: 0x58, GUID: 0xBBCFC24EB018B5F3

A class to define various environmental hazard damage and effects on the player.
For more details see here

Name Data type Description
ProtectionInitialTime Float Time in seconds before starting depleting protection charge
ProtectionTime Vector2f x component: Time in seconds to deplete an amount of 100 protection charges below TriggerValue
y component: Time in seconds to deplete an amount of 100 protection charges over CapValue
DamageRate Vector2f
WoundRate Vector2f
RechargeInitialTime Float Time in seconds before starting replenishing protection charge
RechargeTime Float Time in seconds to replenish 100 protection charges
Damage String (0x10) Type of damages if protection falls to 0
Increases Boolean
Curve TkCurveType
TriggerValue Float Under this value, depletion rate is described by ProtectionTime.x
CapValue Float Over this value, depletion rate is described by ProtectionTime.y
CriticalValue Float Notification trigger
OutputMultiplier Float
OutputMinAddition Float
OutputMaxAddition Float