All classes > gc > GcShootableComponentData
Size: 0x80, GUID: 0xF6888349F90C44AD
Name | Data type | Description |
---|---|---|
Health | Int32 | |
AutoAimTarget | Boolean | |
PlayerOnly | Boolean | |
ImpactShake | Boolean | |
ImpactShakeEffect | String (0x10) | |
ForceImpactType | GcProjectileImpactType | |
IncreaseWanted | Int32 | |
IncreaseWantedThresholdTime | Float | |
FiendCrimeType | GcFiendCrime | |
FiendCrimeModifier | Float | |
RepairTime | Float | |
MinDamage | Int32 | |
StaticUntilShot | Boolean | |
IgnoreHitPush | Boolean | |
HitEffectEnabled | Boolean | |
HitEffectEntireModel | Boolean | |
IsArmoured | Boolean | |
IgnoreTerrainEditKill | Boolean | |
NameOverride | String (0x20) | |
RequiredTech | String (0x10) | |
DamageMultiplier | String (0x10) |