All classes > gc > GcShootableComponentData
Size: 0x80, GUID: 0xF6888349F90C44AD
| Name | Data type | Description |
|---|---|---|
| Health | Int32 | |
| AutoAimTarget | Boolean | |
| PlayerOnly | Boolean | |
| ImpactShake | Boolean | |
| ImpactShakeEffect | String (0x10) | |
| ForceImpactType | GcProjectileImpactType | |
| IncreaseWanted | Int32 | |
| IncreaseWantedThresholdTime | Float | |
| FiendCrimeType | GcFiendCrime | |
| FiendCrimeModifier | Float | |
| RepairTime | Float | |
| MinDamage | Int32 | |
| StaticUntilShot | Boolean | |
| IgnoreHitPush | Boolean | |
| HitEffectEnabled | Boolean | |
| HitEffectEntireModel | Boolean | |
| IsArmoured | Boolean | |
| IgnoreTerrainEditKill | Boolean | |
| NameOverride | String (0x20) | |
| RequiredTech | String (0x10) | |
| DamageMultiplier | String (0x10) |