ShadowMultiplier |
Single[0x4] |
|
ReflectionMultiplier |
Single[0x4] |
|
IKFullBodyIterations |
Single[0x4] |
|
CloudsResolutionScale |
Single[0x4] |
|
CloudsMaxIterations |
Single[0x4] |
|
NeedsGameRestart |
Boolean[0x28] - FullScreen
- Borderless
- ResolutionWidth
- ResolutionHeight
- ResolutionScale
- Monitor
- FoVOnFoot
- FoVInShip
- VSync
- TextureQuality
- AnimationQuality
- ShadowQuality
- ReflectionsMultiplier
- PostProcessingEffects
- VolumetricsQuality
- TerrainTessellation
- PlanetQuality
- BaseQuality
- EnableTessellation
- AntiAliasing
- AnisotropyLevel
- Brightness
- VignetteAndScanlines
- AvailableMonitors
- MaxFrameRate
- NumLowThreads
- NumHighThreads
- NumGraphicsThreads
- TextureStreaming
- TexturePageSizeKb
- MotionBlurStrength
- ShowRequirementsWarnings
- AmbientOcclusion
- MaxTextureMemoryMb
- FixedTextureMemory
- UseArbSparseTexture
- UseTerrainTextureCache
- AdapterIndex
- UseHDR
- MinGPUMode
|
An array of properties which require a game restart to apply |