Installing NMSDK

Installing NMSDK is very easy. Head to the NMSDK Release page on GitHub and download the most recently released version.

If you have had a previous version of NMSDK installed it is recommended that you remove it. Generally the addons will be installed at %APPDATA%\Blender Foundation\Blender\2.80\scripts\addons. If you go to this location and there is an nmsdk folder. Delete it after removing the addon from within blender, then follow the following steps. Removing the old version is particularly important if you had a very old version (pre-proper versioning), as there have been many internal changes to NMSDK since then and the old files will clash, causing odd issues.

Open Blender and open the preferences window (Edit > Preferences...), and select Install... (it is at the top right of the window). Select the .zip file you just downloaded and blender should install it without any errors.

To make exporting easier, NMSDK will automatically convert all produced .exml files to .mbin files. For this to work, MBINCompiler is required. See below for instructions on downloading and installing the latest version.

Prerequisites

Blender

NMSDK requires a version of blender greater than or equal to 2.80.

MBINCompiler

For NMSDK to work, it requires MBINCompiler to generate the .mbin files that are read by the game. The easiest way to have MBINCompiler set up is to download the most recent release and register MBINCompiler to the path so that it can be picked up anywhere by Blender. The most recent release of MBINCompiler can be found on the MBINCompiler releases page.

For NMSDK to be able to use MBINCompiler, the program needs to be registered to the path so that it can be called from anywhere on your computer. Open the folder containing the MBINCompiler.exe you just downloaded, open this folder in command line, then enter MBINCompiler.exe register. This will add the folder the .exe is in to the system path, allowing NMSDK to be able to access the program from anywhere.